Buffering
Buffering is a local problem (i.e. specific to your location). It means the streaming application / player can not access a data stream in real time and it is waiting to get sufficient data to support a sustainable streaming experience.
Hosting can be upgraded from standard shared to cloud – in most cases this is a matter of provision of services – our cloud is a growing tool that can sustain a higher rate of sustained bit delivery for streaming applications.
There are expensive and inexpensive ways to improve the network delivery – but buffering can also be due to the speed of your computer and most important how much memory it has to store stuff.
Buffering is not a bad thing. The absence a flowing data stream is.